








Cinema Paradiso
The long-awaited pre-launch ViDOC is here and it focuses on oft-discussed features Forge and Saved Films. In addition to being available on Xbox Live Marketplace for download, the ViDOC is also available for download on the Interwebz.
Quicktime movies of Cinema Paradiso are available over at HBO.
The sky’s the limit.
More of: Saved Films - How to Use Them
A: Remember that you are sharing bandwidth with everyone else on your connection. If someone is downloading files using BitTorrent or playing an MMO, it will affect your experience playing Halo 3. Also, appliances that operate on the 2.4GHz spectrum – like some cordless phones – can affect your wireless connection, even if they are being used by your neighbor. If you experience any problems, try changing the channel on your wireless router and appliances or replacing 2.4GHz appliances with ones that use other frequencies, such as 900MHz for cordless phones.
Halo 2's Matchmaking, designed to mirror the on-the-couch experience of playing with your friends in the living room, returns, retuned and upgraded for Halo 3. Since the Halo 3 Public Beta, some things about Matchmaking have changed, some things remain the same. Here's what we said then, updated where appropriate for Halo 3:
In Halo 3’s Matchmaking system, you’ll find a ton of new options and
abilities. We’ve made our best effort to improve the already social
nature of Matchmaking by giving you some new powers while you use the
system to find games and opponents. Now it’s easier than ever to meet
people you like, with similar skills and experience.
Experience Points (EXP)
One of Halo 2’s defining features was its ability to match players
of similar skill levels, for the most enjoyable possible games, with
the fairest outcomes. Although it was a success, we’ve used that
experience and data to build an even better, more accurate, and fairer
system, that will ensure even more balance, better matching and less
cheating and abuse than ever before.
We measure both skill level and experience (this
experience is signified by "EXP" standing for Experience Points) in our
Matchmaking system. Some players are destined to become pros, while
others will prefer to haunt the middle ranks and enjoy the game just
for fun. But we’ll reward every player with experience points - earned for time served in Halo 3 Matchmaking. Progress from raw
recruit to decorated officer, a reward for good sportsmanship and yet
another way for us to make sure games are evenly matched.
Wherever people see your Gamertag in Halo 3, they’ll also see your
universally visible experience "EXP" and their associated rank status (Sergeant,
for example). They’ll have an instant feel for how long you’ve been
playing – and how that compares to your relative skill level in a given
playlist. Someone with lots of EXP and a low Matchmaking skill level,
might simply be new to that specific matchmaking playlist. Knowing that is
the key to knowing your enemy. The layers of complexity we’ve built
into the system should make it better and less prone to abuse than
ever, while simultaneously enriching the player experience.
Stats, medals and other data will all be displayed right in the
game, highlighting top performing players in the postgame carnage
report, and visible to anyone who highlights your Gamertag. And yet
with all this emphasis on progress, behind the scenes we’re making huge
strides in making the act and the consequences of cheating and
griefing, less rewarding for those who tend to do that kind of thing.
Party Up!
We told you that Halo 3 was going to be more social than ever
before. At the heart of that is some incredible technology, but the
spirit is simpler. We’ve introduced a way to recruit players into
friendly, social groups who can play for just-one-more-game, or
stick together all night as a cohesive group, even if they’ve never met
before. It doesn’t matter if they’re on your friends list or not. After
a fun game, any player can check a box to “Party Up” and form a new
fighting unit. You’ll stick together until you choose to disband.
Parties mean that inviting friends is less of a hassle, and it also
means that players don’t get lost in the jump between games. Parties
allow folks to form new alliances and play in cohesive teams, even when
a regular crew isn’t available. And Parties are available in some
ranked games too, so (team size permitting) no matter where you’re playing, you never have to split up.
Using the V
As part of the social experience, and the cooperative nature of
recruiting new friends, we introduced an element of democracy. It’s
called the Veto! Teams and individuals will get one chance to veto (reject,
in other words) a game or map type they dislike, with a simple majority
vote. To avoid abuse, you only get that single Veto opportunity, but if
for example, the majority in a matchmaking lobby just isn’t in the mood
for a game of Oddball, check the Veto box (by pressing X) and you’ll
skip at random to another selection. Hopefully it’s going to be
something more to the group’s taste, because there’s no second Veto.
Of course, keeping an eye on what’s being vetoed and what’s not also
helps us keep track of what’s popular and what’s unpopular for future
Halo 3 Matchmaking updates. This is just one of the tools we’ll be
using to make Matchmaking playlists more fun, with more frequent
updates and faster reaction to trends and dislikes.

Your guide through the Bungie A/V Calibration tool
When we finished Halo 2, we had to build the specs for the ideal review setup. At the time, HD was new, the game only supported 480p anyway and LCDs were good at two things – creating unpleasant trails and burning pixels permanently into the screen (in less than an hour, in fact, the Halo 2 logo was burned permanently into about 24 sets). In the intervening period, obviously console technology has come a long way, but so has AV tech in general. With that in mind, we’re again walking you through the minefield of what you need and what you don’t need, to get the most out of Halo 3.
First things first. We tested, designed and adjusted Halo 3 to ensure it would work well on any setup. We made sure text was readable on smaller screens and we built a game where light and color add as much to the overall effect as any amount of pixel definition. In short, if you have a crappy old setup, Halo 3 should still look pretty good and will improve when you do upgrade your AV setup.
It’s also vital to give you a little grounding here. Our Bungie AV calibrator will give excellent results for anybody using it – but it’s designed for using your set in ideal conditions – a darkened room – and that means that in a bright, sunlit lounge, you may prefer a more dynamic picture. And although we’re shooting for objective standards – your preferences are subjective. If you like it better a little darker, or a little more saturated – it’s your setup and you should enjoy it the way you want to.
But on with the show.
Consoles and HDTV
HDTVs are pretty much the norm in stores nowadays. They are more expensive than regular sets, but at this point in time, that gap is shrinking and a low-end CRT HDTV set can be picked up for a couple of hundred bucks. Before you scoff and dismiss the old tech, it’s worth noting that many AV buffs prefer the color reproduction the elderly technology provides. In theory, there’s an ancient Princeton CRT that is still considered the absolute greatest HDTV ever made. Some of that is nostalgia for the format – the way folks still love the quality of LPs – and LCDs and certain Plasma displays are not only up to snuff, but in many objective ways, are much better than CRTs ever were.
Of course the more you spend, the more you get. If we call a 32 inch LCD the sweet spot, then anywhere between $600 and $1200 can be sensibly spent. It gets confusing, but a brand new set from a major manufacturer in this range – think Samsung, Sharp et al, will net you a well-specified TV that’s likely perfect for playing Halo 3. Just make sure you’re picking up the latest model, and if you want to ensure any features, I would shoot for something that supports at least two HDMI ports, has a built-in ATSC tuner (for over the air HDTV programming) and if possible, a VGA or DVI port to attach a PC (why not!).
There are other technology’s to consider too. LCOS (Liquid Crystal on Silicon) and DLP are used in big screen projection TVs and more conventional projectors. Also inhabiting the high end space is Plasma. This tech is not only free of the problems it used to have (screen burn and refresh rates) it’s arguably the best non-CRT picture available – but you have to pay for the privilege – Pioneer’s high end “Plasma 2.0s” are among the best gaming displays on Earth.
Big LCD screens are now common and relatively affordable. If you think about it, this is probably the best market the AV industry has seen for decades – lots of new sales, lots of new technologies and lots of applications, from HD video to high def gaming.
Whatever technology you pick, make sure to read reviews. The technology is blazing ahead, and a year old set might perform very differently from a brand new one. For gaming, the main concern is quick response times (the speed at which the pixels on the screen adjust from one image to the next). 6ms is pretty darned good for gaming, and the faster the better.
Screen size is one of the biggest questions people have before making an HDTV purchase and the simplest rule of thumb is to pick something suitable for the size of the room and the distance at which it will most commonly be viewed. Resolution is the next question and while 720p and 1080i are the standard for HDTV, newer sets often feature 1080p panels. This resolution increase is useful, but only on larger sets. Worrying about 1080p on a 32 inch or under set, might be overthinking it.
Audio
5.1 audio is a fantastic addition to any gaming setup and it works great in Halo 3. To utilize 5.1 audio you need a 5.1-capable receiver, five speakers and a subwoofer (that’s the “.1”). Audiophiles like to pick separate components, high end receivers and so on, but you can get excellent results from cheaper “Home Theater in a Box” deals. Look for well-known manufacturers like Yamaha, Sony and it is said that Onkyo makes really good stuff at really low prices. If you’re willing to spend more, the sky’s the limit.
One thing we’d strongly recommend is an HDMI capable receiver. It cuts cable clutter and keeps you “future-proofed” for a little while at least. Higher end receivers from Pioneer, Harmon Kardon and others, quickly start to give way to incredibly expensive stuff. If you’re not familiar with any of this, it’s likely you’d be astounded by the sound coming from the lower end ones anyway. Stick to a budget, read reviews and do your best.
Surround headphones can be a good alternative for more compact play spaces, and Pioneer and Sony both make excellent sets.
Composite
Every 360 ships with a composite cable. That’s the Yellow RCA style one, that is paired with the red and white stereo connectors. On the Premium edition, it’s attached to the HD component cable and used as an either/or solution. Composite is the most basic connection and provides a 480i (or your regional equivalent, Pal pals) standard definition signal.
Component Video
Component video exists in two main flavors – standard and high definition. Both contribute to improved color performance for Halo 3, but obviously HD component is preferred and is entirely reliant on what kind of TV you have. The same cable is used for each, but if you have an HDTV set you need to flip the switch found on the connector at the console end.The technical explanation of component video is pretty boring, but basically it splits the video signal into chroma and luma “parts.” Component can, contrary to popular belief, carry a 1080p signal – but again, only if your TV supports 1080p over component and many otherwise 1080p compatible TVs do not support this method.
VGA
The age-old, yet flexible video standard for PCs is also compatible with the 360’s high resolution output – and VGA often provides a wider range of resolutions. Games will use these resolutions in different ways, but often the result is the same – a high definition picture being scaled correctly to your monitor’s settings.
HDMI
Halo 3 works well on the old school consoles, the Elite console and of course, the Halo 3 Limited Edition 360. The only real difference between machines as far as Halo 3 is concerned (other than storage that is) is HDMI. Do you need it? No. HDMI is a convenient connector and provides a high quality digital signal to your HDMI-equipped TV – but other than accurate color reproduction, HDMI’s most important aspect for most consumers is that it only uses a single connection for video and audio. A six cable component connection can become one elegant and easy to connect cable.
The technology was designed first and foremost to protect movies and other media from piracy. The other benefits are simply a side-effect of modern tech. If you only have a component connection for your HDTV, it’s likely that the picture will be identical, give or take some brightness and contrast defaults. So do you need it to run Halo 3 in any of its available resolutions? No. Is it nice to have? Yes.
Halo 3, with the correct TV and cable will scale correctly to:
480i
480p
720p
1080i
1080p
And of course, too many VGA resolutions to count.
Gameplay Benefits – HDTV and 5.1
First and foremost: You don’t need a fancy setup to enjoy Halo 3. It works fine on a regular old TV and with stereo – or even mono sound, but the fact is the aesthetic experience and the gameplay experience are both improved by using state of the art tech.
Simple examples of these improvements would be the ability to see a sniper’s head at a greater distance, or the ability to hear where an opponent is, in either Campaign or multiplayer modes.

These lil dudes are part of the Contrast testing in the Bungie calibrator
Using the Bungie Calibrator
The Blue Thing!
During your calibration session, Johnson will refer to the use of “blue dealy” for a couple of the more fine-tuned tests. This is a blue plastic film that we use to filter light in order to achieve some useful levels of calibration. You don’t need this, by any stretch of the imagination, but it will make a difference to your final image quality.
You can read more about this at www.bungie.net/filter
Although it’s presented in a pretty fun fashion, the Bungie AV Calibration tool is a fairly advanced item. If used correctly, it will easily and smoothly assist you in the calibration and refinement of your picture and sound. We used the voice and character of Sergeant Johnson, since we figured you were more likely to obey him, than say, Luke.
Now it’s not going to work miracles. If your TV is a crappy 14 inch CRT set from 19-Oatcake, then all this will do is tart up your image quality a bit. But on a better SD or HDTV set, it will bring your color, saturation, brightness and contrast up to very palatable levels – and levels that Bungie has deemed “ideal” for Halo 3 and gaming and movies in general.
The first part of the AV calibrator simply checks to make sure your settings match your TV. A huge number of folks have the most basic stuff screwed up, so don’t be embarrassed. Johnson will first check to see that if you’re using an HDTV set, that the switch on your HDTV component cable is set to “HDTV” and not standard definition. Component cables can carry both kinds of signal, hence the occasional confusion.
If you’re using VGA or HDMI cables, you can skip this part.
Next, Johnson checks to make sure your TV’s aspect ratio matches what the Xbox 360 is set to display. The two supported are 4:3 and 16:9 repsectively – or in layman’s terms, “regular” and “widescreen.” Because widescreen TVs will stretch some regular 4:3 images, we run a test to make sure that’s not happening, using Jackal shields. Basically you’re checking them to make sure they’re perfect circles, rather than squished or oval shapes.
That taken care of, it’s on to the main show. Now, each of the segments being run through by the Sarge are important to your final image quality. It’s possible that some of the items shown just aren’t possible to achieve with your set, or with the controls available to you. But don’t worry. Match the settings Johnson shows where you can, and skip the ones you can’t match or replicate on screen.
The main items he will go through are:
Brightness: Literally how bright your screen is and how much light it’s producing.
Contrast: The range of difference between the brightest and darkest parts of a screen. The higher the contrast ratio, the better the picture – and the closer to “true” black the TV can display.
Tint: NTSC TVs can suffer from color errors, less so with modern sets, and Pal TVs, but tint allows you to adjust the color space between green and magenta extremes. This has objective standards, but some folks prefer to shift towards magenta for warmer skin tones.
Sharpness: Obviously this digital enhancement adjusts the sharpness of the TV image. You’d think that maximum sharpness would be ideal, but in fact, too much sharpness can cause grainy artifacts to appear around the edges of objects on your screen.
Color: The overall intensity of all the colors on your screen.
CAVEATS:
There are some occasional issues when using different types of connector. For example, rarely, HDMI connections won’t let you match Johnson’s brightness or contrast suggestions precisely, but don’t worry – just get as close as you can to what he suggests. And make sure that your TV is set to its most “natural” level. Sometimes a TV will have a range of modes – Dynamic, Movie, etc. Try to pick one that you like the overall look and feel of as your baseline standard before using the calibrator.
Many TVs also include special modes that “enhance” the picture, such as “Game” or “Noise Reduction” and so on. Now this is where it gets tricky. Some TV brands have a game mode that turns off all this digital correction and so reduces “input lag” – the slight delay between your button press and the action being filtered, processed and then reproduced on screen. You’re going to have to research your make and model – ideally you don’t want anything happening to the image that doesn’t happen instantly.
The Audio portion of the Calibrator is correctly termed a “test.” It doesn’t really calibrate anything, but rather helps you make sure that all your speakers are correctly wired and functioning. You would be surprised how often people reverse their rear surround channels, or use a Home theater for months with an accidentally disconnected cable.
In the Game
In Halo 3, we include a useful Brightness setting that can be accessed at any time through the Start menu. This allows you to step through a range of brightness settings quickly and without using your TV controls or the Bungie Calibrator.
What Does Bungie Use?
In our test lab right now, we have a combination of Sharp 32 inch 1080ps, Samsung 26 inch 720ps, 14 inch Toshiba CRTs and a vast array of random sets for test purposes. In our “reference” room, we have a Pioneer Elite 1080p Plasma set, we use a Pioneer Elite receiver, a Denon receiver and tons of different speakers and subs from manufacturers like Tannoy, Bose, Mordaunt Short and more. It’s a mixed bag in the studio, with Dell monitors, Philips TVs, Samsung sets and lots of headphones – some surround, some stereo.
Halo 3 introduces a new social, competitive aspect to the campaign experience with a nifty feature we call “Campaign Scoring.” This creatively named option is exactly what it sounds like – a way to keep score while playing the campaign. This score is a combination of many things – every enemy you kill will give you points, finishing missions will give you points, enabling skulls will give you more points and so on… In addition to simply being a badge of honor and a platform for bragging rights versus your friends, these scores are also tied to earning achievements on each mission in the game.
There are many techniques to utilize on your quest to achieve the highest possible campaign scores - some of which we will explain throughout this guide and some of which you will have to figure out for yourself.
Starting Out
By default, Campaign Scoring is disabled when you start a game. Before you dabble in this feature, it is highly recommended that you first complete the game as it was intended – by yourself, in a dark room, on a nice TV with a nice 5.1 audio system. Campaign Scoring is a great additional way to experience Halo 3 but putting so much emphasis on arcade-like scoring inevitably detracts from the story and mood we are trying to set over the course of the game. You are of course free to do whatever you want but just know that somewhere, Marty is crying because you aren’t playing it the way he wants you to.
Individual vs. Cooperative Play
Campaign Scoring can be enjoyed by one to four players. It works the same whether you’re playing alone or with friends but it really gets fun when a group of players compete against one another to Finish the Fight and try for the highest score. However, there are trade-offs to be considered – the amount of enemies in the game does not automatically scale with the introduction of more players. So, four people will basically have ¼ as many kills as they would if they played the same settings by themselves. Of course you are also a lot more likely to die, which also will hurt your point total. On the other hand, being a particularly devious player might mean that you can leech a lot of free points and steal kills from your allies while they do all the work. Campaign scoring is fun in all instances but for me there’s not much better than fighting side by side with three buddies and having it all come down to whoever gets the final headshot on the Chieftain to decide the victor.
Free-for-All & Team Scoring
To enable campaign scoring, the party leader simply has to press the X button from the Campaign Lobby to bring up the “Campaign Options” menu. At this screen you can choose between “Free for All Scoring”, “Team Scoring” or “None.”
Free-for-all scoring will keep an individual score tally for everyone in the game. You will have your own score bar displayed throughout the entire mission and then individual totals at the end of the level via the campaign carnage report. Team Scoring, on the other hand, lets players group into a team and work together for a combined score. Note that the score-based achievements are only able to be earned by individuals, based on their final individual score.
To skull or not to skull?
Before you dive into the match, there is one more decision that the party leader must make. Skulls are another way to modify and tweak the Halo 3 game experience while also adding valuable point multipliers to your final score. We’ll go into more detail about some of the specific skulls and the effect they have on the game down below. For now, you just need to decide if you want to activate any or not.
From the Campaign Options menu, the party leader can toggle any skulls they’d like to use for the mission ahead. The first two rows of nine skulls can all be used to increase the overall score you will earn for a mission. This usually comes at a price though – many of these skulls can dramatically change the difficulty of the game. Nobody said that getting those high scores would be easy!

One cool thing to note is that it’s not necessary for the party leader to personally have all the skulls unlocked on their profile. If everyone in your group has different skulls unlocked, you can pass the party leader to each person, let them activate whatever skulls they want, and then pass it to the next person who can do the same. When you start the game, it will count all of the skulls that have been activated by everyone in the party.
Game On!
Ok, you have all of your campaign options configured, you and your buddies are all set and it’s finally time to dive into some action! When the game starts it will be just like any other campaign play through with one major exception – in the lower right corner of your screen you will notice a scoreboard. Each player will be designated by their emblem and player color. Over the course of the mission, player scores will be reflected in real time, changing with each kill (or death). You will even earn medals, just like you do in the standard multiplayer matches like Team Slayer, some of which will also improve your overall score.

How do these scores get tallied? How do you earn maximum pointage? Let’s take a closer look…
Settling the Score
Your campaign score is determined by a combination of many different factors. At the basic level, you will earn points for every enemy you kill. However, the amount of points earned will vary greatly depending on things like the type of enemy, how the enemy is killed or what difficulty setting you are playing. Most of the point multipliers are factored into the score for each enemy you kill, in real time, as you progress through a mission. The only real exception is the overall mission completion time, which provides one final multiplier to your final score once you have finished the level.
Enemy Overview
In general, the higher the rank of the enemy (the bigger/more difficult it is) the more points it’s worth. Infantry and Vehicles are broken up into different categories based on their rankings. For example, a Ghost is considered a “Light Vehicle” class and is worth less points than a Wraith, which is considered a “Heavy Vehicle.”
Score Multipliers
Your overall point total will be greatly increased (or decreased) depending on the following multipliers. Some, like difficulty setting, are fairly obvious. Others, like the “style” multipliers and Skulls are a little more complicated. Unfortunately we’re not all blessed with super-human mathematic skills like Bungie’s Roger Wolfson so we’ll break it down nice and slow…
Risk vs. Reward
Playing the game on Easy will net you far less points than playing it on Legendary. As you crank up the difficulty, you will get rewarded with base multipliers that increase your score potential:
Let’s look at an example - a standard Brute kill would net you 20 points on Normal difficulty. That same Brute would only be worth 5 points on Easy (20 x .25), 40 points on Heroic and a whopping 80 points on Legendary. This can also work against you though – dying on Legendary will cost you 4x as many points as dying on Normal.
Scoring with Style
It’s not just enough to shoot the bad guys. You have to do it with style to earn the highest possible score. All style-based multipliers will result in a 1.25x increased in the amount of points you get for a kill. Here are a few examples of different killing styles that will earn bonus points during your battle:
Skulls FTW
The most dramatic way to quickly increase your Campaign Scoring potential is to find and activate the golden skulls. As we mentioned above, these skulls are hidden throughout the campaign and once obtained, they can be toggled on and off in the Campaign Options menu.
The first two rows of nine skulls, the golden ones, can all be used to earn valuable point multipliers to further increase your overall score. These multipliers are applied immediately to everything you kill – just like the style or difficulty bonuses.
Finding these skulls is a fun adventure that we don’t want to spoil for you so we’re not going to get into how/where to find each of these. You’re on your own in that department. What we will do for you is cover how many points you can earn with each golden skull and how it will affect your game experience. The point multiplier received for each skull will vary depending on how “hardcore” the skull is.
If you happen to die while playing (which could happen quite a lot depending on your difficulty level and skull settings) you will LOSE points.
The base penalty for dying is -25 points. This value will get multiplied based on your difficulty setting though. So, every time you die while playing Legendary will actually cost you 100 points. If you betray one of your teammates you will also incur a point penalty. The baseline value on Normal difficulty for a betrayal is -50 points.
Timeliness
The last major factor that will impact your final campaign score is the amount of time you take to finish the mission. At the start of each mission (from the very beginning, not an insertion point), you will notice a timer above the scoreboard along with a multiplier value. Initially, this will read as “3x.” However, as time goes by, this will eventually decay to 2.5x, 2x, 1.5x and then finally 1x (which is zero bonus). Unlike the multipliers listed above, the time bonus is not added until the very end – when the mission is finished. This is huge because it can drastically alter your score and it’s added on top of what you already earned through style and skulls. It will be challenging to survive, earn points with stylish kills AND complete the level fast enough to earn a 3x bonus but it can be done. As noted at the beginning of this guide, this is not the recommended way to play through the game your first time since “speed running” will certainly detract from the story we’re trying to tell.
Finish the Score
As you can tell, there’s a lot more that goes into your final score than just being a pretty good player. The highest possible scores will only be possible when someone beats a mission on Legendary difficulty, quickly, killing enemies with style AND having as many skulls enabled as possible. To get the true maximum score, you’d have to activate all nine golden skulls – if you can even find them all. And then actually finish a mission. Good luck with that!

Bonus Campaign Scoring Tips & Tricks
Over the course of testing the game, a few of us around the office have developed some ingenious and devious techniques to improve our own skulls and sabotage our teammates.